Kind of cliché, but for as long as I've tinkered with software, I've been interested in how it's made.
I started fiddling around with making games as far back as 2018, when I only knew how to make asset flips in Roblox Studio. Then, as years went on, I decided to dip my toes into some Unreal Engine, Unity, CryEngine, and Godot stew; however, ultimately, I settled on using Godot, as it provides me the right tools I need without the performance hits, complexity, or bloat that others have.
As for web development, my journey with that began around 2019, when my first sites were made using those free, online website builders that plaster your site with ads and are barely usable. Soon after, though, I learned about a few lil' thingies called HTML, CSS, and, later, JavaScript; at first, I was just doing some small-time experiments to get acquainted with the bunch, but I soon fell in love with them, and now these languages (even if some are not actual programming languages, I know) are one of my favorite hobbies.
Below you will find a timeline and a list of all my projects, starting from 2025.